Troika's Temple of Elemental Evil came out in 2003, adapting an old school tabletop adventure into videogame form while being remarkably true to the then-current third edition of the Dungeons & Dragons rules. It's pretty good! I like the bits where you doss around the village of Hommlet and the piratical cove of Nulb more than the temple of the title, but having a too-large dungeon at the end is just another way The Temple of Elemental Evil is true to the typical experience of a D&D adventure.
SNEG revived The T of EE and brought it to Steam last year, with a few refinements and updates. One much-requested addition was achievements, because modern players demand our motivational trophies I guess. SNEG gave in and added them in a recent update, along with some bug fixes.
Most notably, they fixed a problem with experience gain. While ToEE launched with a level cap of 10, you're supposed to be able to continue earning experience points after that. A quirk of D&D's third edition was that you had to spend XP to craft magic items, and if you wanted to be scribing your own scrolls or whatever you needed a steady income of XP. Cutting that off made high-level crafter-casters a bi...


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