An absurdly large patch filled with over 2K lines of changes is how the devs of early access co-op RPG Fellowship hope to hook players on running MMO-like dungeons without the MMO

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Rommie Analytics

The developers of co-op RPG Fellowship had to publish its season 3 patch notes across five separate Steam news posts, which should tell you just how much is changing in its latest update. Along with tons of balance changes, the new season veers away from its MMO-inspired roots to lean harder into being an action RPG with loot and character builds—a decision that didn't immediately go over well.

The team at Chief Rebel are confident that season 3 will be a turning point for Fellowship as a co-op experience that emulates the thrill of running dungeons with your friends without the baggage of MMO busywork. And a lot had to change to make that happen.

For starters, the old loot system had to go. Community director Hamish Bode told PC Gamer during a recent demo of season 3 that too many players would collect the best gear and immediately stop thinking about i...

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