Judas, the next game from Bioshock lead Ken Levine, is going to have a lot of branching content in it—if you've been following along with its development, you've probably heard the phrase "narrative legos" more times than you can count on one infusion-enhanced hand.
Which is a bit of a departure, given Levine's prior work—Bioshock games had some choices in them, but they were mostly the make-or-break points typical of early 2000s games that made a big hullabaloo about multiple choices. Don't eat Little Sisters and you'll get a different cutscene at some point, that's it.
Levine, in a recent interview with IGN, says he's fully relinquished the creative desire to make sure players see every little thing in their video game thanks to Baldur's Gate 3: "playing Baldur's Gate, I really understood the...


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