More than team fights, more than shrewd theorycrafting, and more than map awareness, MOBAs are ultimately games about scaling: get more money than the other guys, and once you've got a power spike to leverage, dunk on them as hard as you can.
That means the hardest part of these games is catching up. Each game has its own solutions to make playing from behind more bearable, and in a "small update" released yesterday, Deadlock's biggest comeback mechanic just got a hell of a lot more hectic.
If you're unfamiliar, the soul urn is a walking, talking bag of money (or souls, in Deadlockian parlance) that spawns every once in a while. A player on either team can take it, at which point their location becomes globally visible and, before the patch, they had to ferry it to the other side of the map a la capture the flag. The urn's turn-in location was based on your team's performance—if you were ahead, it was nearer to the enemy base, and if you were behind, it was nearer to your own base.
It's great fun, but because depositing the urn is instant, it can be easy to swoop down from a c...


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