DLSS 5 isn't the first time the future of videogame graphics looked like total balls

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Weird Weekend

Weird Weekend is our regular Saturday feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.

It's easy to think about the development of videogame graphics as a linear progression sequence, where rendering techniques have incrementally, inextricably improved along time's arrow. 8-bit to 16-...

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