Final Fantasy 14's Unreal trials are such a brilliant way to reintroduce old fights for new players and I wish we saw more of this reinvigoration

1 month ago 16

Rommie Analytics

While it's unlikely we'll ever be seeing a Final Fantasy 14 classic to relive those painful, polygon-plenty 1.0 days, there is one neat thing that Creative Studio 3 does to revitalise some of its older content: Unreal trials.

It was introduced as part of the Faux Hollows minigame back in Shadowbringers, and essentially plucks old Extreme trials (the difficulty sits above story content and below Savage raids) and then scales them up to whatever the current level cap is. No reworked mechanics or tweaks beyond just a stat push-up and letting everyone go ham with full access to their current kit.

With one fight occurring each major patch, it means Creative Studio 3 can slowly recycle each fight from all the way back in the A Realm Reborn days, before we inevitably end up getting closer and closer to current-day fights.

I've been particularly enjoying the Unreal trials available throughout the Dawntrail expansion. They've all been from Stormblood—the only expansion I skipped in its entirety—so going through each one has essentially been like a brand-new piece of content for me to sink my teeth into, even though it's actually close to being nine years old at this point.

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