Former Dragon Age writer says AI could make gamedev 'frustrating as hell': 'How are we going to train up the next generation of devs if we eliminate every entry-level task?'

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Rommie Analytics

Much has been said about the way generative AI is worming its way into game development pipelines, and David Gaider—former BioWare writer and lead writer on the first three Dragon Age games—recently spoke to GamesRadar about some of the dangers he foresees for future teams working with these tools.

"It wouldn't be so bad if generative AI was seen more as an assistant," he said. "How are we going to train up the next generation of devs if we eliminate every entry-level task?" In the article, he mentioned that AI's lack of consistency can make appraising, troubleshooting, and cleaning up its work difficult.

The process of having to go back and touch up its output, not knowing why it spat out a certain result, "would be frustrating as hell … it's not ready for prime time. There's just a lot of executives who really, really want it to be."

Gaider told GamesRadar that the idea that AI can replace rote tasks often handed off to junior developers isn't necessarily a good thing, either: "How are we going to train up the next generation of devs if we eliminate eve...

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