I made treants awkwardly rub shoulders with ringwraiths in the Total War-style RTS roguelike Tabletop Tavern, and I'm surprised as anybody that it worked

2 days ago 3

Rommie Analytics

Has your mini collection ever been too disparate to flesh out a fully-blooded army, and just thought: "What if all of these guys could get along?" That's the vibe that Tabletop Tavern, a roguelike RTS that has a demo out ahead of its release next week, aims to do.

Tabletop Tavern is a pretty straightforward game on the surface of it. Instead of defending cities on a worldmap, you advance through a linear branching path of battles towards a final boss—along the way, you flesh out your army into an appropriate deathball to take on the final skirmish of the act.

What really sets this thing apart is the roguelike goofiness that would misbalance a regular RTS substantially. While the hero you choose at the start is important, giving you specific bonuses (for example, Ser Edric Valeward likes having rare units and charge units) you can also recruit foes from the enemies you defeat.

This meant that my first playthrough wound up with my ghostly cavalry units rubbing shoulders with treants that I'd grabbed from the final town—and a good thing, too, I barely scraped past that battle, with my treants being the last...

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