I was worried Control Resonant wouldn't be Control enough, but then I got lost in an infinite bedroom dimension

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Rommie Analytics

As up and down as I can be with Remedy games, I maintain that it's a studio to be treasured. Nobody is taking creative swings at its scale outside of Kojima, and Control Resonant may be its hardest swing ever. It takes guts to ditch the one throughline that all Remedy games shared—prominet primary pistols—and telekinetically chuck it out the window.

Resonant is, indeed, a character action game. It's got hot-swappable weapons, combos, air juggles, and a dizzying collection of skill trees. Dylan Faden's melee moveset—powered by a shapeshifting weapon called the Abberant—falls somewhere on the Devil May Cry or Platinum spectrum. It plays nothing like the first Control, a fact that somewhat worried me going into a hands-on demo in Los Angeles earlier this week. The new direction is fun, but will it still feel like Control?

For a while, not so much.

The 2-hour demo opened in the first act, with Dylan waking up to an unmitigated disaster—the Oldest House lockdown has broken and chaos has spilled onto the streets of Manhattan. He meets an FBC contact, Zoe, who initially wants t...

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