I was worried EverQuest Legends making me too OP would ruin the magic of the classic MMO, but crushing hordes of frogloks is incredibly satisfying

2 weeks ago 13

Rommie Analytics

I will admit, when I first heard about EverQuest Legends, a reimagined version of the classic MMO as it existed at launch, I had some trepidation. For years I've told anyone who will listen that what made EQ special was the friction. Slow resource recovery, meaningful danger just getting around, and extreme penalties for death and carelessness made it important to work together and gave us downtime to build relationships. I still believe all these things, but having spent the last week playing the Legends closed beta in advance of its July release, I believe something else as well. Smashing hordes of mobs is fun.

You get to load your character up with three classes in EQL, and for my first run I chose magician, shadowknight, and wizard. Not because I thought they were a particularly strong combination, but because they were iconic to my experience with EverQuest. My first ever character was an ill-fated high elf wizard who wasted most of his time looking for a crimson robe instead of a green one, my main man back in the classic through Planes of Power era was a shadowknight, and the little dud...

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