One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about how many different plasmids I have'

3 weeks ago 14

Rommie Analytics

Jonathan Chey, the Irrational co-founder with credits that go all the way back to the original Thief, has been thinking about BioShock again—where he served as the director of development. BioShock might be deep in his past, but at his studio Blue Manchu he's continued to explore one of PC Gamer's favourite genres: the glorious immersive sim.

Specifically, he's been thinking about how to make something "radically different" from the many imsims he's been involved with, and to answer the question: "But why is that interesting?"

"BioShock obviously provides lots of different ways to play, and one of the things that always struck me was we had this plasmid system," he says. "It's essentially a psychic powers magic system where you can shoot fire or bees or whatever. And when you progressed through the game, you would collect different plasmids, and you could either build one up to be very powerful, or you could get a whole suite of different things."

The plasmid system is probably still one of the first things you think of when yo...

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