Outbound is an excellent idea but fails to pin down what people love about co-op crafting

3 weeks ago 11

Rommie Analytics

I am absolutely in love with Outbound as a concept. Driving around in a cosy little camper van, decking it out with all kinds of decor and doo-dads as I scrounge around for resources, blueprints, and collectibles in order to build my own sustainable, portable empire.

In execution, though? Eh. It's a real bummer, because I really wanted to love Outbound. On paper, it is one of the most Mollie games to exist. But it forgets that absolute fundamental thing that I think is imperative to a solid co-op crafting experience: freedom.

Outbound

(Image credit: Square Glade Games)

I can stomach a tutorial and a bit of hand-holding here and there. Using quests as a tool to help direct the player doesn't have to be a bad thing! But when it co...

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