Path of Exile 2's player trading economy crumbled in its last season the moment word got out about a clever technique that would net you so much loot you could become an in-game millionaire in a few days. It was so catastrophic that developer Grinding Gear Games had to interrupt its holiday break to fix it.
This was the season the "temple" was introduced to the game, giving players the ability to create their own dungeons by connecting various rooms together on a big grid. The system was mostly meant to be a way to fight a new boss and find temple-exclusive loot, but players quickly figured out how to make it the most lucrative system in the game for all loot.
Part of the strategy involved locking a character in the campaign and repeatedly resetting a level to gradually grow your temple into a money-making machine. By linking specific synergi...


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